This decision was made by the producer, publicist, sound director, the head of the company board, and the Human Resources department. According to court documents, I was removed as director from Balan Wonderworld for two reasons. I think Square Enix is no good: they don't care about games or fans. Now that the court case is over and the removal order is no longer in effect, I have some things that I’d like to say. I filed a lawsuit against Square Enix after I was removed as director of Balan Wonderworld roughly six months before release. IGN has reached out to Square Enix for comment and you can read our independent translation of Naka's Twitter thread below. ![]() While mostly focusing his ire on Square Enix and Azrest, Naka also thanked those who provided “comments and fantastic illustrations” inspired by the game, and offered his “sincere apologies to those customers who bought the unfinished Balan Wonderworld.” It was a critical and commercial failure upon release in March 2021, with our review calling it a “half-baked platformer” that was little more than a “jumble of endearing but incoherent ideas” and let down by “fundamentally bad choices.” ![]() “I believe that games should be made by working hard until the very end, until it's a good game that the team thinks their fans enjoy when they buy it,” he wrote. Naka also cited tensions between himself and Arzest surrounding his comments that the game was submitted in an unfinished state, with known issues left unfixed. “I got in trouble for arguing that we release the original score.” “I thought it strange that we would only release an arrangement of the game’s music, and furthermore use a ghostwriter to produce that arrangement,” wrote Naka. ![]() First was he voiced concern about promotional work with a Youtuber, who was to perform and release sheet music for a piano arrangement of the game’s music. In his thread, Naka cited two reasons for his last-minute dismissal.
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